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- on enterFrame
- global gCurrLabel
- if the frameLabel <> 0 then
- gCurrLabel = the frameLabel
- end if
- set the puppet of sprite 4 to 1
- sprite(4).visible = 1
- set the puppet of sprite 4 to 0
- set the puppet of sprite 5 to 0
- set the puppet of sprite 6 to 0
- isMemoryAvailable("continue the tour", 1200, 500)
- updateStage()
- sound stop 1
- end
-
- on exitFrame
- global gMenuButton, gMenuExit, gPlaySound, goOn, firstTime, playSoundg, gTourForwardArrow, gTourBackArrow
- goOn = 0
- firstTime = 1
- gPlaySound = 1
- repeat with rc in [gMenuButton, gMenuExit, gTourForwardArrow, gTourBackArrow]
- doRollover(rc)
- end repeat
- end
-